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- sprite_table
-
- # Name............. File....... U.. V.. W.. H.. Flags
-
- # Radar Unit Number Icons
- "circ.0" colorize 0 17 7 7 0x40650000
- "circ.1" colorize 8 17 7 7 0x40650000
- "circ.2" colorize 16 17 7 7 0x40650000
- "circ.3" colorize 24 17 7 7 0x40650000
- "circ.4" colorize 32 17 7 7 0x40650000
- "circ.5" colorize 40 17 7 7 0x40650000
- "circ.6" colorize 48 17 7 7 0x40650000
- "circ.7" colorize 56 17 7 7 0x40650000
- "circ.8" colorize 72 17 7 7 0x40650000
- "circ.9" colorize 80 17 7 7 0x40650000
-
- # Big Numbers
- "bignum.0" colorize 0 80 15 23 0x40650000
- "bignum.1" colorize 16 80 15 23 0x40650000
- "bignum.2" colorize 32 80 15 23 0x40650000
- "bignum.3" colorize 48 80 15 23 0x40650000
- "bignum.4" colorize 64 80 15 23 0x40650000
- "bignum.5" colorize 0 104 15 23 0x40650000
- "bignum.6" colorize 16 104 15 23 0x40650000
- "bignum.7" colorize 32 104 15 23 0x40650000
- "bignum.8" colorize 48 104 15 23 0x40650000
- "bignum.9" colorize 64 104 15 23 0x40650000
- "bignum.." colorize 80 123 4 4 0x40650000
-
- # Anti-Aliased Dots
- "dot.3" colorize 118 79 3 3 0x40650000
- "dot.4" colorize 117 83 4 4 0x40650000
- "dot.5" colorize 116 88 5 5 0x40650000
- "dot.6" colorize 115 94 6 6 0x40650000
- "dot.7" colorize 114 101 7 7 0x40650000
- "dot.8" colorize 113 109 8 8 0x40650000
- "dot.9" colorize 112 118 9 9 0x40650000
-
- # Squares
- "square.1" colorize 8 1 1 1 0x40650000
- "square.2" colorize 8 1 2 2 0x40650000
- "square.3" colorize 8 1 3 3 0x40650000
- "square.4" colorize 8 1 4 4 0x40650000
- "square.5" colorize 8 1 5 5 0x40650000
- "square.6" colorize 8 1 6 6 0x40650000
- "square.7" colorize 8 1 7 7 0x40650000
- "square.8" colorize 8 1 8 8 0x40650000
- "square.9" colorize 8 1 9 9 0x40650000
-
- # Crosses
- "cross.5" colorize 116 73 5 5 0x40650000
-
- # Diamonds
- "diamond" colorize 112 57 15 15 0x40650000
-
- # Corners
- "corner.0" colorize 111 40 8 8 0x40650000
- "corner.1" colorize 119 40 8 8 0x40650000
- "corner.2" colorize 119 48 8 8 0x40650000
- "corner.3" colorize 111 48 8 8 0x40650000
-
- # MAG Cannon Reticles
- "gmaggun.0" gmaggun 0 0 64 32 0x40650000
- "gmaggun.1" gmaggun 0 32 64 32 0x40650000
- "gmaggun.2" gmaggun 0 64 64 32 0x40650000
- "gmaggun.3" gmaggun 0 96 64 32 0x40650000
- "gmaggun.4" gmaggun 64 0 64 32 0x40650000
- "gmaggun.5" gmaggun 64 32 64 32 0x40650000
- "gmaggun.6" gmaggun 64 64 64 32 0x40650000
- "gmaggun.7" gmaggun 64 96 64 32 0x40650000
-
- # Thermal Hornet Reticles
- "ghornet.0" ghornet 0 0 64 32 0x40650000
- "ghornet.1" ghornet 0 32 64 32 0x40650000
- "ghornet.2" ghornet 0 64 64 32 0x40650000
- "ghornet.3" ghornet 0 96 64 32 0x40650000
- "ghornet.A" ghornet 64 0 64 64 0x40650000
- "ghornet.B" ghornet 64 64 64 64 0x40650000
-
- # Image Shadower Reticles
- "gshadow.0" gshadow 0 0 64 32 0x40650000
- "gshadow.1" gshadow 0 32 64 32 0x40650000
- "gshadow.2" gshadow 0 64 64 32 0x40650000
- "gshadow.3" gshadow 0 96 64 32 0x40650000
- "gshadow.A" gshadow 64 0 64 64 0x40650000
- "gshadow.B" gshadow 64 64 64 64 0x40650000
-
- # Comet Cruise Reticles
- "gcomet.0" gcomet 0 0 64 32 0x40650000
- "gcomet.1" gcomet 0 32 64 32 0x40650000
- "gcomet.2" gcomet 0 64 64 32 0x40650000
- "gcomet.3" gcomet 0 96 64 32 0x40650000
- "gcomet.A" gcomet 64 0 64 64 0x40650000
- "gcomet.B" gcomet 64 64 64 64 0x40650000
-
- # Miscellaneous Reticles 1
- "gredfld.0" reticle1 0 0 32 32 0x40650000
- "gredfld.1" reticle1 32 0 32 32 0x40650000
- "gphantom.0" reticle1 64 0 32 32 0x40650000
- "gphantom.1" reticle1 96 0 32 32 0x40650000
- "gsandbag" reticle1 0 32 32 32 0x40650000
- "gatstab" reticle1 32 32 32 32 0x40650000
- "gquake" reticle1 64 32 32 32 0x40650000
- "gminigun" reticle1 96 32 32 32 0x40650000
- "gtaggun.0" reticle1 0 64 32 32 0x40650000
- "gtaggun.1" reticle1 32 64 32 32 0x40650000
- "gtaggun.2" reticle1 64 64 32 32 0x40650000
- "gnavdrop" reticle1 96 64 32 32 0x40650000
- "gmcurmin" reticle1 0 96 32 32 0x40650000
- "gmitsmin" reticle1 32 96 32 32 0x40650000
- "gsitecam.0" reticle1 64 96 32 32 0x40650000
- "gsitecam.1" reticle1 96 96 32 32 0x40650000
-
- # Miscellaneous Reticles 2
- "gbolt" reticle2 0 0 32 32 0x40650000
- "grktbomb" reticle2 32 0 64 32 0x40650000
- "gmasgren" reticle2 96 0 32 32 0x40650000
- "gspstab" reticle2 0 32 32 32 0x40650000
- "gflashgn" reticle2 32 32 32 32 0x40650000
- "gblast" reticle2 64 32 32 32 0x40650000
- "gproxmin" reticle2 0 96 32 32 0x40650000
- "gflare" reticle2 32 96 32 32 0x40650000
- "dot" reticle2 115 64 8 8 0x40650000
- "sight" reticle2 115 73 5 5 0x40650000
-
- # Standard Mortar Reticle
- "gmortar" reticle2 96 32 32 13 0x40650000
- "gmortar.L0" reticle2 96 47 9 5 0x40650000
- "gmortar.R0" reticle2 119 47 9 5 0x40650000
- "gmortar.L1" reticle2 96 54 6 5 0x40650000
- "gmortar.R1" reticle2 122 54 6 5 0x40650000
-
- # Pop Gun Mortar Reticle
- "gpopgun" reticle2 0 64 32 13 0x40650000
- "gpopgun.L0" reticle2 0 79 9 5 0x40650000
- "gpopgun.R0" reticle2 23 79 9 5 0x40650000
- "gpopgun.L1" reticle2 0 86 6 5 0x40650000
- "gpopgun.R1" reticle2 26 86 6 5 0x40650000
-
- # Manual Detonation Reticle
- "gmdmgun.0" reticle2 32 64 32 13 0x40650000
- "gmdmgun.1" reticle2 32 77 32 13 0x40650000
- "gmdmgun.L0" reticle2 32 93 8 3 0x40650000
- "gmdmgun.R0" reticle2 41 93 8 3 0x40650000
- "gmdmgun.L1" reticle2 50 93 5 3 0x40650000
- "gmdmgun.R1" reticle2 56 93 5 3 0x40650000
-
- # Splinter Bomb Reticle
- "gsplint" reticle2 64 64 32 13 0x40650000
- "gsplint.L0" reticle2 64 81 7 5 0x40650000
- "gsplint.R0" reticle2 89 81 7 5 0x40650000
- "gsplint.L1" reticle2 64 88 5 5 0x40650000
- "gsplint.R1" reticle2 91 88 5 5 0x40650000
-
- # Targeting Reticle Gauges
- "bar.0" colorize 122 73 5 54 0x40650000
-
- # Objective Reticles
- "object.0" object 0 0 32 32 0x40650000
- "object.1" object 32 0 32 32 0x40650000
- "object.2" object 32 32 32 32 0x40650000
- "object.3" object 0 32 32 32 0x40650000
-
- # Selection Reticles
- "select.0" select 0 0 32 32 0x40650000
- "select.1" select 32 0 32 32 0x40650000
- "select.2" select 32 32 32 32 0x40650000
- "select.3" select 0 32 32 32 0x40650000
-
- # Targeting Reticles
- "target.0" target 0 0 32 32 0x40650000
- "target.1" target 32 0 32 32 0x40650000
- "target.2" target 32 32 32 32 0x40650000
- "target.3" target 0 32 32 32 0x40650000
-
- # Square Reticle
- "ground.0" square 0 0 64 64 0x40650000
-
- # Carets
- "caret.D" object 24 0 16 19 0x40650000
- "caret.R" object 0 24 19 16 0x40650000
- "caret.L" object 45 24 19 16 0x40650000
- "caret.U" object 24 45 16 19 0x40650000
-
- # Smoke Puff
- "smoke.0" smoke 0 0 128 128 0x40650000
-
- # Flame Puff
- "flame.0" flame 0 0 128 128 0x40220000
-
- # Ground Splash
- "splash.0" splash 0 0 128 128 0x40650000
-
- # Lens Flare
- "flare.0" flare 0 0 128 128 0x40220000
-
- # Plasma Ball
- "plasma.0" plasma 0 0 128 128 0x40220000
-
- # Spark Particle
- "particle.0" particle 0 0 128 128 0x40220000
-
- # Lens Flare Rings
- "sun.0" flare 0 0 128 128 0x40220000
-
- # Shadow Texture
- "shadow.0" shadow 0 0 128 128 0x40650000
-
- # Font Characters
- @include "bzone.lst"
-